

People who sell Skyrim content on the Workshop get a 25 percent cut of the revenue, but it seems that the amount a content creator receive is ultimately up to a game's publisher or developer. Update: A Valve representative responded to Gamasutra's request for clarification on revenue splits by highlighting the Skyrim Steam Workshop page, which notes that all revenue from sales of Skyrim Steam Workshop content will be split between Valve, Bethesda and the content creator(s). Re-Logic has posted a detailed breakdown of its new Workshop in its announcement post, so if want to dive into the world of Terraria modding, that's a good place to start.This opens up more avenues for budding and established game developers to get paid for their work - as former SimCity artist Bryan Shannon is by creating Cities: Skylines mods - and furthers Valve's long-stated aims of democratizing content creation for games on its platform. You can even make proper translations of the game if you're unhappy with the quality or variety of Terraria's existing language options. You can upload Texture Packs, Music Packs, and Language Packs through Terraria's Workshop, allowing you to alter the music, the NPC dialogue, or the look and feel of the game to your liking. Resource Packs are proper mods, though the changes they bring are mostly aesthetic and not functional. Regardless, World Uploads are the best way to show that stuff off. Perhaps someone made an amazing house they want to share with other users, or maybe they just found a cool, naturally-spawning cave. World Uploads are just what they sound like - a copy of any given user's world.

For the time being, Re-Logic is only supporting two groups of content on the Workshop: World Uploads and Resource Packs. You won't find any large-scale overhauls in Terraria's workshop (those still need to be obtained outside of Steam), though.

As developer Re-Logic says in its official Workshop announcement, this update will give creators an easy way to channel and showcase their creative energies to the entire player base. The patch doesn't include any other improvements or content additions of note (aside bugfixes), so it's safe to assume the game's Workshop implementation has occupied most of the developers' time lately.īut that's not a bad thing. The support launched alongside Terraria's latest patch today: version 1.4.2. However, after over 10 years of development, the Minecraft-like sidescroller is finally receiving Workshop support. It makes modding your favorite games fast and efficient, though some popular titles, such as Terraria, have resisted its implementation so far. Highly anticipated: Steam is loved for many reasons, but its built-in support for user mods through the Workshop system is pretty high up on that list.
